Aug 14, 2006, 06:10 AM // 06:10
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#1
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Jungle Guide
Join Date: Feb 2006
Location: Netherlands
Guild: Defenders of the Blackblade [DotB]
Profession: W/
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Split missions/storyline and Nightfall
IMO the biggest mistake in Factions was that you had a split storyline, causing the missions Vizunah Square, Eternal Groves, Gyala Hatchery and Unwaking Waters to be empty at most times and for Vizunah and Unwaking it would mean that you would get a bot team helping you out 9 out of 10 times.
Do you think they'll be in Nightfall? I myself see something like Vizunah Square happing all over again (local and foreign quater).
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Aug 14, 2006, 10:48 AM // 10:48
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#2
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Frost Gate Guardian
Join Date: Nov 2005
Guild: Saints Or Sinners [SOS]
Profession: N/W
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I found some of the bot teams better than the pugs that joined! ;p
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Aug 14, 2006, 11:01 AM // 11:01
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#3
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Desert Nomad
Join Date: Oct 2005
Location: Richmond, British Columbia, Kanada
Guild: Demon of the Fall [Opet]
Profession: Mo/Me
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Bot team un Unwaking Waters = Good.
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Aug 14, 2006, 12:10 PM // 12:10
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#4
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Furnace Stoker
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
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I liked co-operative missions, it is exciting to be teamed up with another team and help them out do stuff. And that is in no way the worst thing that came out of factions. The small map and even smaller access to that map is what I think was the downfall of Factions. Not much of a downfall though, but it could have been improved.
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Aug 14, 2006, 12:14 PM // 12:14
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#5
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Lion's Arch Merchant
Join Date: Aug 2006
Location: Manchester UK
Profession: Rt/
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tbh, i found that the bot team is better than the normal PUG.
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Aug 14, 2006, 12:36 PM // 12:36
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#6
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Darkness Within
Profession: Mo/Me
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Vizunah Square was amazing. Why do I constantly see people downing on the best parts of Factions? (which, in itself, was a great improvement over an already-great game).
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Aug 14, 2006, 12:51 PM // 12:51
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#7
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: Woodland Realm
Profession: Mo/N
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Quote:
Originally Posted by Rent
Vizunah Square was amazing. Why do I constantly see people downing on the best parts of Factions? (which, in itself, was a great improvement over an already-great game).
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/agreed
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Aug 14, 2006, 01:15 PM // 13:15
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#8
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Krytan Explorer
Join Date: Jan 2006
Guild: Shinigami Keys [SHIN]
Profession: R/Mo
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I think that the coop missions were awesome. I liked having our team meet up with another team. And they both made sense. Vizunah, with locals on one side and foreigners on the other. And unwaking waters with the kurzicks and luxons teaming up. These are my favorite missions.
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Aug 14, 2006, 01:36 PM // 13:36
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#9
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Grotto Attendant
Join Date: Aug 2005
Location: Kyhlo
Profession: W/
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I like the concept of the cooperative missions, I just wish there was a way to implement it better.
Like, if there aren't enough peeps on the opposing side, you have an option to "ally" with a group from your own (although that does take away from the point of the mission, does it really matter if the allied group is Luxon, Kurzick, Tyrian or Canthan?
But I hope Nightfall gives us new ideas for missions, period.
Last edited by Mordakai; Aug 14, 2006 at 03:42 PM // 15:42..
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Aug 19, 2006, 03:14 PM // 15:14
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#10
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Frost Gate Guardian
Join Date: Jan 2006
Guild: Nix Guild (NG)
Profession: N/E
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Quote:
Originally Posted by Rent
Vizunah Square was amazing. Why do I constantly see people downing on the best parts of Factions? (which, in itself, was a great improvement over an already-great game).
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Why?Maybe because your team keeps dying because Master Togo does.I talking about before you even get down to him.When the game first came out happen 4 times to my ranger.I thought ok new game so not many have a level 20 from the island.Two nights ago ran a Ele..2 times in a row team died with out getting a shot.Local team bailed or fail to keep him alive.
Faction is not a great game.GWP far out did it.Faction is so so.If you are PVP maybe it is good to you but as far as PVE not that hot..IMABHO.I know I wont preorder Nightfall till I find out if is going to be PVE or another Factions type game.
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Aug 19, 2006, 05:11 PM // 17:11
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#11
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Krytan Explorer
Join Date: May 2005
Location: Melbourne, Australia
Profession: E/Rt
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I liked the multi party mission concept, but ANet made a few mistakes IMO.
Here's how I would design it:
- Whilst the two teams can interact with each other, help/hurt each other etc, niether team can affect the other team's ability to complete the mission.
(ie. you cant fail the mission because the other team sucks/wasnt there/didnt do something etc.)
- Have some missions where the two teams are competing for something without actually fighting. (most monsters killed, fastest to the end point, keeping the most npcs on their side alive, etc.)
HOWEVER... both teams should be able to complete the mission, and both teams should get some sort of reward for completing the mission. The "winning" team should get a small extra bonus reward, but it should be lesser in value to the completion reward. (to discourage people from quitting if their team is losing.)
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Aug 19, 2006, 07:29 PM // 19:29
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#12
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Desert Nomad
Join Date: Jun 2006
Guild: Knights of the White Eye [HINA]
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I think that if they make another 2-party mission, you should be able to rez the people in the other party. I got wiped in Vizunah a couple of times because of that...
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Aug 20, 2006, 12:41 AM // 00:41
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#13
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Look at it this way. They wouldn't know how the community would respond to it. So you can't know unless you try it. ANet did exactly that in factions. I doubt they'll repeat the same thing they tried in factions.
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Aug 20, 2006, 09:17 AM // 09:17
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#14
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Wilds Pathfinder
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
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The trouble with Vizunah, as far as I can tell is that at first people never realised another human team would be comming with them. And also what if you needed to help a guild mate who was foreign complete it, and you had your local.
Many times i've seen "Hey xxxx you there?" when no response they have quit or let us die so they have a chance to ally with their guild mate.
Although I did enjoy these missions once I got into them, especially Unwaking waters, that was a great mission.
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Aug 20, 2006, 12:24 PM // 12:24
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#15
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Forge Runner
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As long as I can get a run around those bloody missions, go nuts anet.
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Aug 20, 2006, 04:22 PM // 16:22
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#16
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Desert Nomad
Join Date: Jan 2006
Location: Good ol' USA, where everyone else wants to be
Guild: Now Plays World of Warcraft on Whisperwind
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Quote:
posted by frickett
I think that the coop missions were awesome. I liked having our team meet up with another team. And they both made sense. Vizunah, with locals on one side and foreigners on the other. And unwaking waters with the kurzicks and luxons teaming up. These are my favorite missions.
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Vizunah is my favorite mission in Factions. I hope there are a few more early missions of this type in Nightfall.
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Aug 20, 2006, 04:39 PM // 16:39
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#17
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Desert Nomad
Join Date: Aug 2005
Location: Behind you with a knife
Guild: Celebrity Gangsters [FamE]
Profession: Me/
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The idea was good, but having a random team on the other side kind of made them hard. It really depends on what the missions are like in nightfall, hopefully they are new mission types.
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Aug 20, 2006, 05:14 PM // 17:14
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#18
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: None
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I found that it's easier with the hench, cause they actually live until I got there during that one mission. Where if it was PCs, died usually right before. It was frustraiting to the point of crossing your fingers and closing your eyes and hoping no green text mentioning other players loading comes up.
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Aug 20, 2006, 06:18 PM // 18:18
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#19
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Desert Nomad
Join Date: Mar 2006
Guild: DPX
Profession: R/
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Mega Jamie said it the best, we went to that mission and all of a sudden we see another team running our way, you woudl be like wtf? cool! ohuh i took all henchies to solo this.Dead -_-
So yes if we had known maybe the teams would have been better and that would make the mission better for soem people that didnt like it.
I agree that you should be able to res allies in these missions.
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Aug 20, 2006, 06:30 PM // 18:30
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#20
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Desert Nomad
Join Date: Jun 2006
Guild: The Cult of Doom
Profession: P/
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well, I like the concept- just not some of the players lol
im sitting there like 3 times over in that mission doing super awesome on menhlos team, when all of a sudden the Canthans let Togo die....
for being so early in the game- its very difficult to get a group of non-noobs (so to speak)
the ones at the end of the game im not worried about-> people whove gotten that far in the game usually are better about grouping with other players, and helping to watch/complete the objectives.
(my original Fax char is an assassin- got to cavalon and decided to get my 'good' ppl there instead... so now im slowly getting 6 other characters thru Noobphui and such...)
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